10/29/2021 Simpsons Hit And Run Bonus Missions
The Simpsons: Hit & Run The Simpsons series. GCN, PS2, Xbox, PC. Full-game Leaderboard Level Leaderboard View all Level. All Story Missions Any% 100% ASM (NG+) No Mission Warps All Tasks NLR; Misc. Bonus Game 99% NLR. About The Simpsons: Hit And Run The Simpsons: Hit And Run is a combination of adventure and racing mixed with a little comedy to create the ultimate Simpsons game. Bonus Missions: During each.
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If The Simpsons and Grand Theft Auto had a love child, the result would most likely be The Simpsons: Hit & Run. Surprisingly, the end result is a pretty solid clone and what many consider to be the best Simpsons game. Not only that, but there's a lot of interesting unused content lurking inside, and we're not kidding when we say a lot.
I wish I had a dog with a saddle.
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Unused Levels
Inside the PC version's 'scriptsmissions' directory are two folders labeled level08 and level09, suggesting that the game had planned to have a total of nine levels instead of seven, but the eighth and ninth level didn't make the cut for unknown reasons. It might have been a placeholder.
The game makes another reference to the eighth cut level in 'artmissions', where a folder labeled level08 can be found. However, unlike the script folder, there are two files inside this folder, though these only seem to contain position data for an unfinished mission. Unlike level08, there is no art folder for level09.
Unused AreasInside Burns' Mansion in Level 1
Inside the Mansion.
It is possible to get into the front garden and the interior of Mr. Burns' mansion in Level 1, but it requires skill. First, have the jump code activated and with a car big enough to fit through the secret 'entrance' in the Nuclear Power Plant. When you have got in and made it to the doors, they will be closed. You can still get in by using the jump code to get in through the walls. The mansion has nearly the exact same appearance as it does in Level 4, except the gag from Level 4 is missing. In addition, the furniture is missing.
Once you are in, it is nearly impossible to get out: you have to jump the car high enough to get out of the mansion from the garden. If you attempt to get out of the mansion through the front yard, you will respawn in the Nuclear Power Plant.
Unused Bonus Track![]()
Homer on the bonus track.
Present in the game's files is an oval-shaped Springfield 500 track that takes place in a stadium. Being in a mostly complete state, it may have been an early concept or just cut because it was probably considered too short. The track itself resembles the racing track from the episode 'Alone Again, Natura-Diddily'. Although there are various ways to access it, the fastest and easiest way is to replace l1i00.p3d in the art folder with b00.p3d.
Drive to the school in Level 1, everything but some parts of the scenery and the bonus track in the distance will be invisible. Now you can drive to the bonus track. It is very easy to crash it this way, but again, this is the easiest way to access the track.
testlevelb02l
The Test Level
An unused monochrome test model for a bonus track map, found in the art folder. It is most likely left in the game as a placeholder for a test map. It does not appear to be based on any of the seven present bonus tracks, as it features several holes, ramps, and bumps that would make it appropriate for an off-road track.
testlevelb02st
The Second Test Level
A similarly titled test model to testlevelb02l also found in the art folder, albeit with a more flat terrain, and having a stop sign wall texture, presumably a placeholder for actual racing walls. Much like testlevelb02l, it is not based on any present bonus track, and is most likely a placeholder.
Past the Bridge in Level 7
The 939 Area, Accessed using cheats
In Level 7, the 939 area of Evergreen Terrace is fenced off from both sides of the map (from the Power Plant, a door barricade is in place, and from the school, the bridge is broken and covered by spotlights and military installation), but with the cheat codes that allow cars to jump by honking the horn and gain invincibility, the player can get past the school bridge barrier and go to the bridge. Any car will work, but the RC Car is recommended, as it is the easiest to fit. The bridge has weird collision - The walls or watchtower are not solid.
After the layer manages to get past the bridge, one can go to the other side, however, the area is incomplete and isn't solid. The houses look a bit different, as they are missing their walls and gates, and there are two floating 'Springfield Gasoline' signs where the gas station is supposed to be. However, if you manage to get to the roof of the non-solid house that replaced the ramp going beyond and respawning and going back, the jump camera enables. Interestingly, there are spawn points from the other side of the blockades along with solid ground which can be driven on, making it easier for the player to get to the other side of the bridge. This shows that this area could be accessed legitimately at one point.
In 2017, a former Radical Entertainment designer confirmed on the Donut Team forum that the area was cut to make workload more manageable for artists working on the level.
(Source: Noviwan, Donut Team Community)
Inside the Nuclear Plant in Level 7
Behind the mysterious door. Spooky!
Just like the bridge, the Nuclear Plant in Level 7 is blocked off, but is possible to get past with the same cheats. This time, any car can work always. However, after that, the area is just nothing. The mini-map continues like it did in Level 1 and 4, but after where the hall is supposed to open up, the mini-map shows the end, but the sound that is heard in the plant in Levels 1 and 4 plays. However, the fun doesn't stop there! If one goes further, the sound that plays in the room where nuclear waste from the pipes and into the nuclear lake plays, and if one goes even further, they will eventually hear the unused Level 7 version of the Stonecutters' Tunnel theme.
Unused Gags
In the files, by using text editing programs, the player can find three unused gags all meant for Evergreen Terrace (Levels 1, 4 and 7) and one for the Springfield Squidport (levels 3 and 6). These gags do not have a set place for where they appear, or have been commented out, making them unused. Setting a place for them in the game will allow them to spawn.
(Source: level.mfk files)
Misplaced Objects
By using cheats or mods to go out-of-bounds in the level maps, the player can see some unused objects that are either erroneously misplaced or some leftovers that seemed to be from earlier in development.
In Level 1, there are two portraits that appear to be Simpson-styled versions of the painting 'American Gothic'. These were most likely intended for an earlier revision of the Stonecutter's Tunnel.
In Level 1, Level 4, and Level 7, there is a washing machine found. This is most likely a mis-spawn, as the washing machines are actually meant to appear outside Muntz's House. Strangely, there is a cow's head placed next to the washing machine in Level 1.
E3 Levels and Missions
The game has a bunch of unused level scripts that are intended for an E3 demo.
E3 Rewards
Inside the 'missions' folder, there is an E3 version of the rewards.mfk file, named e3rewards.mfk. The rewards.mfk file is what tells the game how the player unlocks certain vehicles/clothes. Replacing it with the final game's file crashes the game, but by simply viewing the file in a text editor we can see quite a number of differences:
E3 Level.mfk
Within the Level 2 folder there is an E3 variation of the level.mfk file. It is almost identical to the final game, with a few minor changes:
E3 Leveli.mfk
Also within the Level 2 folder, there is an E3 variation of the leveli.mfk file. Again, there isn't much different from the final game:
E3 Better Than Beef
Within the Level 2 folder, not only is there an E3 version of Level 2, but there's also an unused version of the mission Better Than Beef that was meant for E3. The mission itself is close to that of the final, and can be played by replacing m5i.mfk with the e3m1i.mfk file inside the Level 2 folder, and then editing the first line with a text editing program to prevent the game from crashing during loading from:
to
The level itself has several differences. First, you're given more time in this version, Apu uses a different AI (Easycop.con in the scriptscarspursuit folder), and 'Curious Curator' doesn't play when Apu appears. You also have to talk to Cletus after arriving at the Krusty Burger. In the final, the conversation happens automatically.
E3 Rigor Motors
Like Level 2, Level 7 also has a file that appears to be an E3 Rigor Motors (judging by the positions mentioned in the file) that was used for a similar or the same demo. However, unlike the early Better Than Beef, the mission script is incomplete, and all that remains is a 'dummy' objective that's obviously meant for testing, so there isn't anything left.
Collision Debug
By using a cheat code in the in-game options menu, one can toggle a debugging tool for collision. The area where the player's character or car is marked red, while the areas that aren't are white. It continuously changes as you drive along, the areas shown being the closest to you.
To access this in the GameCube and Xbox versions, head to the Options menu, hold L + R, and press B, A, B, Y. To access this in the PlayStation 2 version, head to the Options menu, hold L1 + R1, and press ○, ✕, ○, △.
Fair warning: on original hardware, this function is known to cause slowdowns.
Unused Musicfe_trans
These three trumpet tracks that get slightly higher in key go unused. The only logical place where they could have been used are after completing the Street Races, since there are exactly three races in each level, but there is normally silence at the end of each Street Race when the character celebrates. The only cue that goes used is the faint jingle noise heard after all street races.
tuba_024
A cue meant for Level 1, but unused since it is placed in the wrong folder within the files.
Ice Cream Truck Jingle
Technically, this is not unused - if you cheat the phone booth to spawn in the absent Ice Cream Truck (see above), you can hear this tune that comes out of the truck. Because the truck does not appear normally, it's unlikely the player will ever hear this.
land_of_choc_end_neg
This song plays when the player fails the second part of There's Something About Monty..., except you can't hear it normally because it's impossible to fail the second part of the mission. The previous mission stages are fallible and reuse halls_balls from Milking the Pigs, but not when you have to get to Mr. Burns' office. The reason why the second part isn't failable is because there isn't any condition that you can violate to fail the mission itself and trigger this.
However, if the mission file (m4i.mfk) is viewed with a program such as Notepad++, you can see an unused time limit that the developers commented out by adding '//' to the beginning of the line. If you delete these slashes and then save the file, you can re-enable the timer for this part of the mission. If you let the timer run out, this plays.
The timer was likely dropped because the developers may have thought it was too difficult as it is hard to climb Burns' Office within a short time limit, considering making a mistake usually results in the player having to start over from the beginning of the mission. However, since none of the game's other missions use this song where you can fail, this jingle goes fully unused.
organ_music
A strange unused song that can be heard in Level 7 if the player uses cheats to get outside the map near the Power Plant. The song is a slowed-down radio version of Bach's 'Toccata and Fugue'. This song was intended to play in the Stonecutters' Lounge, but goes unused since the area was cut in development.
scarymusic01
A slowed down, mechanical sounding version of Scott Joplin's Maple Leaf Rag. The song was intended to play in the rooftop garden of the Kwik-E-Mart during Level 7, replacing the song heard in Level 1 and 4. However, in the final game, no music plays on the rooftop garden.
powerplant_10sec
Judging by the name, This song was meant to be played when the timer is under 10 seconds in the mission 'Blind Big Brother' (The music for the mission being titled 'powerplant_main') but for unknown reasons it does not play. It joins together seamlessly with the mission failed theme further proving that it must have meant to be played here.
Stone_Cutter_Spoof
Found in Level 7 if the player uses cheats to get outside the map near the blocked-off bridge. Given the name, this music may have also been intended for the Stonecutters' Hall, since the file name for the track that plays at the Duff Brewery has a similar title (duffbeer_spoof) and that the song resembles the actual Stonecutters' theme song in Homer the Great.
Revisional DifferencesSimpsons Hit And Run Bonus Missions Free
Hit & Run was released on all major platforms at the time, and a couple of minor changes were made to each release.
Simpsons Hit And Run Bonus Missions 4
Simpsons Hit And Run Level 7 Bonus Mission
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