12/5/2021 Simpsons Hit And Run Level 1 Map
I've just shit myself in excitement discovering the Simpsons Hit & Run Level 1 Map in Grand Theft Auto 5. This something I will have try out for sure! It looks amazing! The whole map has been re-textured to fit the GTA 5 theme. Looking more like a life-alike version of map! Aug 01, 2016 This is the first map of TSHR game. Use MultiFive to load it, like a old FiveM map. I don't know if is working in FiveReborn. Command: invoke-levelload spring Use a trainer for noclip. Known bugs: -Interior shadows -Transparent windows in some houses, buildings, etc.Missing objects like trees, props, lamp posts, etc.Empty interiors. 71 rows The Simpsons Hit and Run Part 03 - Level 1 Part 2 (00:24:44) Mar 18 2014: The Simpsons. This map seems to have all 20 Wasp Cameras covered, plus the rest of the secret stuff that can be found in the level. Remeber, Wasp Cameras are usually found on rooftops, so if you're confused about not finding one at a specific location marked on the map, look for a structure that a Wasp Camera might be on and try to manage yourself on top of it.
MrVicho13
All Versions[ALPHA] 1.0 (current)
2.810 descàrregues , 7 MB
31 de Juliol de 2016 More mods by MrVicho13:Lightsaber 1.0 7.562 · 96· AA12 From Killing Floor 2 1.471 · 54IDE2YTYP 0.1b 217 · 11· Steve frozen in North Yankton 741 · 75· Master Sword 2.263 · 61·
Expandir per visualitzar totes les imatges i vídeos
115
This is the first map of TSHR game.
Use MultiFive to load it, like a old FiveM map. I don't know if is working in FiveReborn. Command: invoke-levelload spring Use a trainer for noclip. Known bugs: -Interior shadows -Transparent windows in some houses, buildings, etc. -Missing objects like trees, props, lamp posts, etc. -Empty interiors. -Some faces only renders a side. -A bunch of holes (example: yo' mama). A big old important map, W.I.P. Installation: Extract the 'usermaps' folder in MultiFive folder. Carregat per primera vegada:31 de Juliol de 2016 Actualització més recent:31 de Juliol de 2016 Últim descarregat:fa 15 minuts All Versions[ALPHA] 1.0 (current)
2.810 descàrregues , 7 MB
31 de Juliol de 2016 76 ComentarisMore mods by MrVicho13:Lightsaber 1.0 7.562 · 96· AA12 From Killing Floor 2 1.471 · 54IDE2YTYP 0.1b 217 · 11· Steve frozen in North Yankton 741 · 75· Master Sword 2.263 · 61·
This is the first map of TSHR game.
Use MultiFive to load it, like a old FiveM map. I don't know if is working in FiveReborn. Command: invoke-levelload spring Use a trainer for noclip. Known bugs: -Interior shadows -Transparent windows in some houses, buildings, etc. -Missing objects like trees, props, lamp posts, etc. -Empty interiors. -Some faces only renders a side. -A bunch of holes (example: yo' mama). A big old important map, W.I.P. Installation: Extract the 'usermaps' folder in MultiFive folder. Carregat per primera vegada:31 de Juliol de 2016 Actualització més recent:31 de Juliol de 2016 Últim descarregat:fa 15 minuts All Versions[ALPHA] 1.0 (current)
2.810 descàrregues , 7 MB
31 de Juliol de 2016
We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.
This page details one or more prototype versions of The Simpsons: Hit & Run.
A late PS2 prototype of the Simpsons Hit and Run was leaked on Jan 23, 2019. Almost all of the game's content is finalized, with most of the differences being relatively minor. This version contains an odd bug if emulated where the characters appear upside down when driving vehicles.
Map file
In the root of the game disc is SRR2.MAP, a file that maps out all of the game's backend functions. According to this file, this specific prototype of the game was a nightly build.
Level 1
Level 1 cutscene
S-M-R-T
Petty Theft Homer
Flowers by Irene
The Fat And The Furious
Stonecutters' Tunnel
Power Plant
Level 2Better than Beef
Level 3General
Level 6Going To The Lu'
The circle HUD icon was changed from a kid to a bus in the final game. Interestingly, the image was the only part of the file that was replaced, and as such the bus is still named 'kids.p3d', is still located in the Objects folder (instead of the Vehicles folder) and uses a blue-purple background colour, unlike the yellow colour of any other vehicle icons.
Prototype
Set To Kill
A timer was added in the final version of the mission. This was likely done to increase the difficulty of a late-game mission, as without it the mission is very easy. Maybe they overdid it a bit...
Level 7Rigor Motors
The final objective to enter the Simpsons' house is still present. This was commented out in the final.
Text differences
Some of the text is a tad different.
Prototype
Any mention of the PS2 memory card was made less verbose.
Prototype
Text was made more specific.
The text that appears upon collecting all the collector cards in the game is different.
Simpsons Hit And Run Level 1 CardsAudio differencesbanjo_mainSimpsons Hit And Run Level 1 Wasps Location
The audio mastering on this track is slightly different.
Simpsons Hit And Run Level 1 GagsPrototype
Odditiesminigamecam
A misplaced version of minigamecam.p3d is loose inside the main art folder. This model seems to use an earlier format that provides export data. With it, the following details can be found:
Vehicle scripts
TT.con is missing from the prototype, despite the model assets being present.
Misc
![]()
The Simpsons Hit And Run Level 1 Map
Retrieved from 'https://tcrf.net/index.php?title=Proto:The_Simpsons:_Hit_%26_Run&oldid=726742'
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |